
Gaming can be done on a computer, a mobile device or a console. It is usually played alone, though it can also be played with other people in a local area. It is played with an input device like a joystick, keyboard or motion sensing device. Microtransactions may be required for in-game purchases.
The gaming industry is one of the largest in the world. There are over three billion gamers worldwide, according to estimates. It is expected that the global gaming market will grow to $220 billion in 2022. This is twice as much as the global film industry.
Multiplayer games are becoming increasingly popular due to the ease with which gamers can interact online. Multiplayer games typically involve two to 100 players at a time, and players can be local or online. Many games have cooperative modes that encourage teamwork and communication.

Video games used to be played as a standalone experience with clear beginning, middle and end. A majority of video games had a single campaign. This could have been a narrative or a series challenges. Later, games were transformed into platforms that facilitated new communities.
Many game subscription services today offer players access to a vast library of interesting content. These services can either be purchased monthly or annually. The price of a game service will be similar to an OTT video and may include core content that is only available through the service. A game subscription is different from a TV or movie subscription that relies on ads. It emphasizes unlimited engagement with one destination.
Video games were mainly linear until the early 2000s. The stories of single player games were usually told upfront and paid for upfront. However, more recent games are often available for free. Publishers are becoming more focused on the long-term viability of their business by making more games available for free. Instead of risking multimillion-dollar bets, many publishers are focused on expanding their audiences.
While the traditional game publishing model requires frequent releases and frequent competitions, UGC (user generated content) gaming platforms have emerged to offer millions of engaged players a variety of experiences for free. These platforms could become small to medium-sized studios for development and be the creative foundation of future megahits.

Streamers is a group of gamers that make video of themselves playing video games. They are paid by viewers and ads. Streamers can be professional gamers or members of an esports team. Streamers could also make money by sponsoring tournaments and corporate sponsorships.
Joystiq has blogs and is an online gaming site. The site focuses on gaming news, including information about the most famous consoles and game reviews. Joystiq is home to an award-winning staff who analyzes the history behind the latest games. Joystiq also includes Destructoid which has over 100 blogs about announcements from gaming studios. There is also a discussion board where users can interact and share their experiences with other e-gamers.